

These small bits of detail help to give the game more personality, even without a large story. Bruisers throw out confrontational remarks with a thick English accent, while mimes make worried gestures through text. While they may not have their own backstories, each explorer has their own name, appearance, and quirks, depending on their class. There isn’t much of a story outside of that, save the small excerpts from your character’s journal that appear occasionally throughout the adventure.įrom there, you recruit numerous explorers to plunder dungeons for you in your everlasting quest to show up the Ivory League. Naturally, you decide to steal some funds from the Ivory League to make your own Guild of Explorers, which is where the game truly begins. You play as a disgruntled explorer of an unnamed fantasy land, who is denied membership with the most prestigious dungeon-crawlers around, the Ivory League of Explorers. Though the story is relatively basic and not heavily featured, Guild of Dungeoneering’s premise perfectly showcases the sharp humor that is consistently found throughout the game.
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MonsterVine was supplied with a PC code for review.

It’s this unique approach, combined with a sharp sense of humor, that makes Guild of Dungeoneering different than any predecessors. Although the tabletop style is all too rarely used, developer Gambrinous went forward with it, while simultaneously aiming to break the mold of the dungeon crawler genre in having the player play as the dungeon master, rather than the plunderer. But beware, the bard is back with his unique brand of snark.Guild of Dungeoneering is as much of a tabletop RPG as it is a dungeon crawler.
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